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authormegamage <none@none>2009-04-07 21:13:21 -0500
committermegamage <none@none>2009-04-07 21:13:21 -0500
commit46ecc1154bf742f2a21d437a0ebac05dd85197b7 (patch)
tree2d6b06457071c205fc97d838927c0822422db73d /src/game/HomeMovementGenerator.cpp
parent6a695043e5104fb3a8555684d88980d72719d329 (diff)
*Remove some log spams. Add more info for some logs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 17174919b15..4f0ca2f8cec 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,7 +69,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);