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authormegamage <none@none>2009-04-06 20:40:18 -0500
committermegamage <none@none>2009-04-06 20:40:18 -0500
commit8c97e8b78718ba4fa5573fa07af496a388299227 (patch)
tree859a80c6827034c9d4d04d26fac4787d0e425017 /src/game/HomeMovementGenerator.cpp
parent9b908e4014de8d4ef428c74f94c480405160cfa7 (diff)
parentac4edf0e091f0a1e0b49ae39201183613f3453ad (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0adacb57836..eee10c6fbb2 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- owner.SetOrientation(ori);
+ sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
owner.SendMessageToSet(&packet, false);