diff options
author | megamage <none@none> | 2009-02-16 20:18:21 -0600 |
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committer | megamage <none@none> | 2009-02-16 20:18:21 -0600 |
commit | f271e71dc55953f9ddff9b5e33c480cbeb67dff9 (patch) | |
tree | ac0f0c49cb97d7628c53f2e5bd8e907f467e4059 /src/game/HomeMovementGenerator.cpp | |
parent | 4eb963528ba47868c500db6a16319f27ac37bf4d (diff) |
[7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event. Author: NoFantasy
*Note: need to look at SD2 script to check what is the use of this function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 4fa3ca6e8bd..ea31b82f776 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -20,6 +20,7 @@ #include "HomeMovementGenerator.h" #include "Creature.h" +#include "CreatureAI.h" #include "Traveller.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -75,6 +76,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); } + + owner.AI()->JustReachedHome(); return false; } |