diff options
author | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
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committer | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
commit | e8866340ce2cb717486c8def489ddc9d3046a0cc (patch) | |
tree | ba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/HomeMovementGenerator.h | |
parent | 69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff) |
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.h')
-rw-r--r-- | src/game/HomeMovementGenerator.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index 3e3a59456cd..b89bc3fbcb1 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - private: + + private: void _setTargetLocation(Creature &); DestinationHolder< Traveller<Creature> > i_destinationHolder; |