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authormegamage <none@none>2009-04-06 13:27:42 -0500
committermegamage <none@none>2009-04-06 13:27:42 -0500
commite8866340ce2cb717486c8def489ddc9d3046a0cc (patch)
treeba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/HomeMovementGenerator.h
parent69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff)
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.h')
-rw-r--r--src/game/HomeMovementGenerator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index 3e3a59456cd..b89bc3fbcb1 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
+
+ private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;