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authormegamage <none@none>2009-05-21 17:24:22 -0500
committermegamage <none@none>2009-05-21 17:24:22 -0500
commit2280ca66b81aa7c856807d298d1cf2d84355a94e (patch)
treea2dae36031abaa9d773b4b763446bf7e4078f0fb /src/game/IdleMovementGenerator.cpp
parent239919abb2036c7cd56ecbc4003dd39a03b09830 (diff)
*Set reactpassive when creature is calling for assistance.
--HG-- branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r--src/game/IdleMovementGenerator.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 44575302e75..17e777db240 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -65,12 +65,5 @@ void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_DISTRACTED);
- if (Unit* victim = unit.getVictim())
- {
- if (unit.isAlive())
- {
- unit.AttackStop();
- ((Creature*)&unit)->AI()->AttackStart(victim);
- }
- }
+ ((Creature*)&unit)->SetReactState(REACT_AGGRESSIVE);
}