diff options
author | megamage <none@none> | 2009-05-21 17:24:22 -0500 |
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committer | megamage <none@none> | 2009-05-21 17:24:22 -0500 |
commit | 2280ca66b81aa7c856807d298d1cf2d84355a94e (patch) | |
tree | a2dae36031abaa9d773b4b763446bf7e4078f0fb /src/game/IdleMovementGenerator.cpp | |
parent | 239919abb2036c7cd56ecbc4003dd39a03b09830 (diff) |
*Set reactpassive when creature is calling for assistance.
--HG--
branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r-- | src/game/IdleMovementGenerator.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 44575302e75..17e777db240 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -65,12 +65,5 @@ void AssistanceDistractMovementGenerator::Finalize(Unit &unit) { unit.clearUnitState(UNIT_STAT_DISTRACTED); - if (Unit* victim = unit.getVictim()) - { - if (unit.isAlive()) - { - unit.AttackStop(); - ((Creature*)&unit)->AI()->AttackStart(victim); - } - } + ((Creature*)&unit)->SetReactState(REACT_AGGRESSIVE); } |