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authormegamage <none@none>2009-05-02 13:30:55 -0500
committermegamage <none@none>2009-05-02 13:30:55 -0500
commit9f0f239e60e2c7f0b8d36d1984f459102022164e (patch)
tree45e7629371e903fdd429a1bf449c9c53bf46d9ec /src/game/IdleMovementGenerator.cpp
parent8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (diff)
parentf303ee08c5888170ad1509b89413af1e2a321f5c (diff)
*Merge.
*Also fix build in VC7 and VC8. --HG-- branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r--src/game/IdleMovementGenerator.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 67f89303e40..2428c49a77a 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -23,14 +23,19 @@
IdleMovementGenerator si_idleMovement;
+// StopMoving is needed to make unit stop if its last movement generator expires
+// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit &owner)
{
- owner.StopMoving();
+ if(owner.hasUnitState(UNIT_STAT_MOVE))
+ owner.StopMoving();
}
void
-IdleMovementGenerator::Reset(Unit& /*owner*/)
+IdleMovementGenerator::Reset(Unit& owner)
{
+ if(owner.hasUnitState(UNIT_STAT_MOVE))
+ owner.StopMoving();
}
void