diff options
| author | megamage <none@none> | 2009-05-02 13:30:55 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-02 13:30:55 -0500 |
| commit | 9f0f239e60e2c7f0b8d36d1984f459102022164e (patch) | |
| tree | 45e7629371e903fdd429a1bf449c9c53bf46d9ec /src/game/IdleMovementGenerator.cpp | |
| parent | 8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (diff) | |
| parent | f303ee08c5888170ad1509b89413af1e2a321f5c (diff) | |
*Merge.
*Also fix build in VC7 and VC8.
--HG--
branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
| -rw-r--r-- | src/game/IdleMovementGenerator.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 67f89303e40..2428c49a77a 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -23,14 +23,19 @@ IdleMovementGenerator si_idleMovement; +// StopMoving is needed to make unit stop if its last movement generator expires +// But it should not be sent otherwise there are many redundent packets void IdleMovementGenerator::Initialize(Unit &owner) { - owner.StopMoving(); + if(owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); } void -IdleMovementGenerator::Reset(Unit& /*owner*/) +IdleMovementGenerator::Reset(Unit& owner) { + if(owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); } void |
