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-rw-r--r--src/game/IdleMovementGenerator.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 67f89303e40..2428c49a77a 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -23,14 +23,19 @@
IdleMovementGenerator si_idleMovement;
+// StopMoving is needed to make unit stop if its last movement generator expires
+// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit &owner)
{
- owner.StopMoving();
+ if(owner.hasUnitState(UNIT_STAT_MOVE))
+ owner.StopMoving();
}
void
-IdleMovementGenerator::Reset(Unit& /*owner*/)
+IdleMovementGenerator::Reset(Unit& owner)
{
+ if(owner.hasUnitState(UNIT_STAT_MOVE))
+ owner.StopMoving();
}
void