diff options
author | megamage <none@none> | 2009-06-13 11:23:50 -0500 |
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committer | megamage <none@none> | 2009-06-13 11:23:50 -0500 |
commit | 0e6e4fff64d0d264bb77c2993db0691fc278215d (patch) | |
tree | 94e7edf55f885f5adde9394eb8064e9e86d1ecad /src/game/InstanceData.cpp | |
parent | f304e31bf2100d239e75ac8166084c1661f0bb9e (diff) |
*Fix the bug that door state of naxx is not loaded.
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r-- | src/game/InstanceData.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index cca4d7ca786..d2b341b2d2c 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -125,6 +125,7 @@ void InstanceData::UpdateDoorState(GameObject *door) } door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); + //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed"); } void InstanceData::AddDoor(GameObject *door, bool add) @@ -190,6 +191,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state) if(bossInfo->state == TO_BE_DECIDED) // loading { bossInfo->state = state; + //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state); return false; } else |