diff options
author | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
commit | 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch) | |
tree | b744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/InstanceData.cpp | |
parent | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff) |
Code Style (game + scripts only):
"==" --> " == " (when needed)
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r-- | src/game/InstanceData.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 4ebf9572bb0..890733b5a20 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -272,8 +272,8 @@ void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn) if (GameObject* pGo = instance->GetGameObject(uiGuid)) { //not expect any of these should ever be handled - if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType()==GAMEOBJECT_TYPE_DOOR || - pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType()==GAMEOBJECT_TYPE_TRAP) + if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || + pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP) return; if (pGo->isSpawned()) |