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authormegamage <none@none>2009-05-16 14:49:30 -0500
committermegamage <none@none>2009-05-16 14:49:30 -0500
commit819326f2863aa6ce0d4ada9e21ae9134eb4ea06a (patch)
tree682545ca1d3bde25145b19ba093732e08f39d317 /src/game/InstanceData.cpp
parentbb6e0dba89e01b59854750b2b84624dc8653295e (diff)
*Update some instance script functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r--src/game/InstanceData.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 96c10f7b85c..1eff6ba3efe 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -23,6 +23,7 @@
#include "Map.h"
#include "GameObject.h"
#include "Creature.h"
+#include "CreatureAI.h"
void InstanceData::SaveToDB()
{
@@ -58,6 +59,18 @@ void InstanceData::OnCreatureCreate(Creature *creature, bool add)
OnCreatureCreate(creature, creature->GetEntry());
}
+void InstanceData::LoadMinionData(const MinionData *data)
+{
+ while(data->entry)
+ {
+ if(data->bossId < bosses.size())
+ minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId])));
+
+ ++data;
+ }
+ sLog.outDebug("InstanceData::LoadMinionData: %u minions loaded.", doors.size());
+}
+
void InstanceData::LoadDoorData(const DoorData *data)
{
while(data->entry)
@@ -70,6 +83,25 @@ void InstanceData::LoadDoorData(const DoorData *data)
sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size());
}
+void InstanceData::UpdateMinionState(Creature *minion, EncounterState state)
+{
+ switch(state)
+ {
+ case NOT_STARTED:
+ if(!minion->isAlive())
+ minion->Respawn();
+ else if(minion->isInCombat())
+ minion->AI()->EnterEvadeMode();
+ break;
+ case IN_PROGRESS:
+ if(!minion->isAlive())
+ minion->Respawn();
+ else if(!minion->getVictim())
+ minion->AI()->DoZoneInCombat();
+ break;
+ }
+}
+
void InstanceData::UpdateDoorState(GameObject *door)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
@@ -120,6 +152,18 @@ void InstanceData::AddDoor(GameObject *door, bool add)
UpdateDoorState(door);
}
+void InstanceData::AddMinion(Creature *minion, bool add)
+{
+ MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
+ if(itr == minions.end())
+ return;
+
+ if(add)
+ itr->second.bossInfo->minion.insert(minion);
+ else
+ itr->second.bossInfo->minion.erase(minion);
+}
+
void InstanceData::SetBossState(uint32 id, EncounterState state)
{
if(id < bosses.size())
@@ -138,6 +182,9 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
UpdateDoorState(*i);
+
+ for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ UpdateMinionState(*i, state);
}
}