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authormegamage <none@none>2009-06-13 11:23:50 -0500
committermegamage <none@none>2009-06-13 11:23:50 -0500
commit0e6e4fff64d0d264bb77c2993db0691fc278215d (patch)
tree94e7edf55f885f5adde9394eb8064e9e86d1ecad /src/game/InstanceData.h
parentf304e31bf2100d239e75ac8166084c1661f0bb9e (diff)
*Fix the bug that door state of naxx is not loaded.
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r--src/game/InstanceData.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index d5be00580ea..819185eacaa 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -162,9 +162,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
-
- virtual void OnObjectCreate(GameObject *) {}
- virtual void OnCreatureCreate(Creature *, uint32 entry) {}
};
#endif