diff options
author | megamage <none@none> | 2009-05-20 11:44:38 -0500 |
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committer | megamage <none@none> | 2009-05-20 11:44:38 -0500 |
commit | 6473e943581439f57918abfa91a4d5a29e2f343c (patch) | |
tree | 01b7419dcc1ac0444375d11b22cd55d72897854a /src/game/InstanceData.h | |
parent | d1d194b4c78aec34d65a15ea68acff5c3a48687c (diff) |
*Update Naxx scripts. Now only Kelthuzad is incompleted
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r-- | src/game/InstanceData.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index 43042a7f914..133f92ecc60 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -158,7 +158,7 @@ class TRINITY_DLL_SPEC InstanceData //use HandleGameObject(GUID,boolen,NULL); in any other script void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL); - virtual void SetBossState(uint32 id, EncounterState state); + virtual bool SetBossState(uint32 id, EncounterState state); const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } protected: void SetBossNumber(uint32 number) { bosses.resize(number); } |