diff options
author | QAston <none@none> | 2010-02-15 20:59:05 +0100 |
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committer | QAston <none@none> | 2010-02-15 20:59:05 +0100 |
commit | 4cd4c4170f70a0715daad52b2f1831b6017d647a (patch) | |
tree | 940a3d602d5c18e770258ac13aae5e57a2444f9e /src/game/Item.cpp | |
parent | 7b434fb1c350ffa6d738cef6fd401c6c184f0204 (diff) |
*Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r-- | src/game/Item.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 00f271ca89e..b2821ae7b83 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -771,10 +771,6 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const { ItemPrototype const* proto = GetProto(); - //Lava Lash - if (spellInfo->Id==60103 && spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON) - return true; - if (spellInfo->EquippedItemClass != -1) // -1 == any item class { // Special case - accept vellum for armor/weapon requirements |