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authorQAston <none@none>2010-02-15 20:59:05 +0100
committerQAston <none@none>2010-02-15 20:59:05 +0100
commit4cd4c4170f70a0715daad52b2f1831b6017d647a (patch)
tree940a3d602d5c18e770258ac13aae5e57a2444f9e /src/game/Item.cpp
parent7b434fb1c350ffa6d738cef6fd401c6c184f0204 (diff)
*Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build. --HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 00f271ca89e..b2821ae7b83 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -771,10 +771,6 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
{
ItemPrototype const* proto = GetProto();
- //Lava Lash
- if (spellInfo->Id==60103 && spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON)
- return true;
-
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
// Special case - accept vellum for armor/weapon requirements