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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/ItemHandler.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r--src/game/ItemHandler.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 434d298b00c..129766b35f0 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -27,106 +28,138 @@
#include "Item.h"
#include "UpdateData.h"
#include "ObjectAccessor.h"
+
void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
uint8 srcbag, srcslot, dstbag, dstslot;
uint32 count;
+
recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+
uint16 src = ( (srcbag << 8) | srcslot );
uint16 dst = ( (dstbag << 8) | dstslot );
+
if(src==dst)
return;
+
if (count==0)
return; //check count - if zero it's fake packet
+
if(!_player->IsValidPos(srcbag,srcslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
if(!_player->IsValidPos(dstbag,dstslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
}
+
_player->SplitItem( src, dst, count );
}
+
void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
uint8 srcslot, dstslot;
+
recv_data >> srcslot >> dstslot;
//sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+
// prevent attempt swap same item to current position generated by client at special checting sequence
if(srcslot==dstslot)
return;
+
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
}
+
uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
+
_player->SwapItem( src, dst );
}
+
void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
{
uint64 itemguid;
uint8 dstslot;
recv_data >> itemguid >> dstslot;
+
// cheating attempt, client should never send opcode in that case
if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
return;
+
Item* item = _player->GetItemByGuid(itemguid);
uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
+
if(!item || item->GetPos() == dstpos)
return;
+
_player->SwapItem(item->GetPos(), dstpos);
}
+
void WorldSession::HandleSwapItem( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
uint8 dstbag, dstslot, srcbag, srcslot;
+
recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+
uint16 src = ( (srcbag << 8) | srcslot );
uint16 dst = ( (dstbag << 8) | dstslot );
+
// prevent attempt swap same item to current position generated by client at special checting sequence
if(src==dst)
return;
+
if(!_player->IsValidPos(srcbag,srcslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
if(!_player->IsValidPos(dstbag,dstslot))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
}
+
_player->SwapItem( src, dst );
}
+
void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
uint8 srcbag, srcslot;
+
recv_data >> srcbag >> srcslot;
//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
if( !pSrcItem )
return; // only at cheat
+
if(pSrcItem->m_lootGenerated) // prevent swap looting item
{
//best error message found for attempting to swap while looting
_player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
return;
}
+
uint16 dest;
uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
if( msg != EQUIP_ERR_OK )
@@ -134,9 +167,11 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
_player->SendEquipError( msg, pSrcItem, NULL );
return;
}
+
uint16 src = pSrcItem->GetPos();
if(dest==src) // prevent equip in same slot, only at cheat
return;
+
Item *pDstItem = _player->GetItemByPos( dest );
if( !pDstItem ) // empty slot, simple case
{
@@ -148,12 +183,14 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
{
uint8 dstbag = pDstItem->GetBagSlot();
uint8 dstslot = pDstItem->GetSlot();
+
msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
if( msg != EQUIP_ERR_OK )
{
_player->SendEquipError( msg, pDstItem, NULL );
return;
}
+
// check dest->src move possibility
ItemPosCountVec sSrc;
uint16 eSrc = 0;
@@ -179,16 +216,20 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
if( msg == EQUIP_ERR_OK )
msg = _player->CanUnequipItem( eSrc, true);
}
+
if( msg != EQUIP_ERR_OK )
{
_player->SendEquipError( msg, pDstItem, pSrcItem );
return;
}
+
// now do moves, remove...
_player->RemoveItem(dstbag, dstslot, false);
_player->RemoveItem(srcbag, srcslot, false);
+
// add to dest
_player->EquipItem(dest, pSrcItem, true);
+
// add to src
if( _player->IsInventoryPos( src ) )
_player->StoreItem(sSrc, pDstItem, true);
@@ -196,16 +237,21 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
_player->BankItem(sSrc, pDstItem, true);
else if( _player->IsEquipmentPos( src ) )
_player->EquipItem(eSrc, pDstItem, true);
+
_player->AutoUnequipOffhandIfNeed();
}
}
+
void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_DESTROYITEM");
uint8 bag, slot, count, data1, data2, data3;
+
recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
//sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+
uint16 pos = (bag << 8) | slot;
+
// prevent drop unequipable items (in combat, for example) and non-empty bags
if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
{
@@ -216,12 +262,14 @@ void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
return;
}
}
+
Item *pItem = _player->GetItemByPos( bag, slot );
if(!pItem)
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
if(count)
{
uint32 i_count = count;
@@ -230,18 +278,22 @@ void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
else
_player->DestroyItem( bag, slot, true );
}
+
// Only _static_ data send in this packet !!!
void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
uint32 item;
recv_data >> item;
+
sLog.outDetail("STORAGE: Item Query = %u", item);
+
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
if( pProto )
{
std::string Name = pProto->Name1;
std::string Description = pProto->Description;
+
int loc_idx = GetSessionDbLocaleIndex();
if ( loc_idx >= 0 )
{
@@ -298,6 +350,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->Damage[i].DamageMax;
data << pProto->Damage[i].DamageType;
}
+
// resistances (7)
data << pProto->Armor;
data << pProto->HolyRes;
@@ -306,9 +359,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->FrostRes;
data << pProto->ShadowRes;
data << pProto->ArcaneRes;
+
data << pProto->Delay;
data << pProto->AmmoType;
data << pProto->RangedModRange;
+
for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
@@ -317,9 +372,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
if(spell)
{
bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+
data << pProto->Spells[s].SpellId;
data << pProto->Spells[s].SpellTrigger;
data << uint32(-abs(pProto->Spells[s].SpellCharges));
+
if(db_data)
{
data << uint32(pProto->Spells[s].SpellCooldown);
@@ -383,16 +440,21 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
SendPacket( &data );
}
}
+
void WorldSession::HandleReadItem( WorldPacket & recv_data )
{
//sLog.outDebug( "WORLD: CMSG_READ_ITEM");
+
uint8 bag, slot;
recv_data >> bag >> slot;
+
//sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
Item *pItem = _player->GetItemByPos( bag, slot );
+
if( pItem && pItem->GetProto()->PageText )
{
WorldPacket data;
+
uint8 msg = _player->CanUseItem( pItem );
if( msg == EQUIP_ERR_OK )
{
@@ -411,23 +473,31 @@ void WorldSession::HandleReadItem( WorldPacket & recv_data )
else
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
}
+
void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
+
uint32 itemid;
uint64 guid;
+
recv_data >> itemid >> guid;
+
sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
}
+
void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
uint64 vendorguid, itemguid;
uint32 count;
+
recv_data >> vendorguid >> itemguid >> count;
+
if(!itemguid)
return;
+
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
@@ -435,9 +505,11 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
return;
}
+
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
Item *pItem = _player->GetItemByGuid( itemguid );
if( pItem )
{
@@ -447,18 +519,21 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
}
+
// prevent sell non empty bag by drag-and-drop at vendor's item list
if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
{
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
}
+
// prevent sell currently looted item
if(_player->GetLootGUID()==pItem->GetGUID())
{
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
}
+
// special case at auto sell (sell all)
if(count==0)
{
@@ -473,6 +548,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
return;
}
}
+
ItemPrototype const *pProto = pItem->GetProto();
if( pProto )
{
@@ -487,11 +563,13 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
}
+
pItem->SetCount( pItem->GetCount() - count );
_player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
if( _player->IsInWorld() )
pItem->SendUpdateToPlayer( _player );
pItem->SetState(ITEM_CHANGED, _player);
+
_player->AddItemToBuyBackSlot( pNewItem );
if( _player->IsInWorld() )
pNewItem->SendUpdateToPlayer( _player );
@@ -503,6 +581,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
pItem->RemoveFromUpdateQueueOf(_player);
_player->AddItemToBuyBackSlot( pItem );
}
+
_player->ModifyMoney( pProto->SellPrice * count );
}
else
@@ -513,12 +592,15 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
_player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
return;
}
+
void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
uint64 vendorguid;
uint32 slot;
+
recv_data >> vendorguid >> slot;
+
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
@@ -526,9 +608,11 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
+
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
Item *pItem = _player->GetItemFromBuyBackSlot( slot );
if( pItem )
{
@@ -538,6 +622,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
_player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
return;
}
+
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
if( msg == EQUIP_ERR_OK )
@@ -554,14 +639,18 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
else
_player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
}
+
void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
uint64 vendorguid, bagguid;
uint32 item, slot, count;
uint8 bagslot;
+
recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
+
uint8 bag = NULL_BAG; // init for case invalid bagGUID
+
// find bag slot by bag guid
if (bagguid == _player->GetGUID())
bag = INVENTORY_SLOT_BAG_0;
@@ -579,32 +668,44 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
}
}
}
+
// bag not found, cheating?
if (bag == NULL_BAG)
return;
+
GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bag,bagslot);
}
+
void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
uint64 vendorguid;
uint32 item, slot, count;
uint8 unk1;
+
recv_data >> vendorguid >> item >> slot >> count >> unk1;
+
GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT);
}
+
void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
{
uint64 guid;
+
recv_data >> guid;
+
if(!GetPlayer()->isAlive())
return;
+
sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
+
SendListInventory( guid );
}
+
void WorldSession::SendListInventory( uint64 vendorguid )
{
sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
+
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
@@ -612,23 +713,30 @@ void WorldSession::SendListInventory( uint64 vendorguid )
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
+
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
// Stop the npc if moving
pCreature->StopMoving();
+
VendorItemData const* vItems = pCreature->GetVendorItems();
if(!vItems)
{
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
+
uint8 numitems = vItems->GetItemCount();
uint8 count = 0;
+
WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
data << uint64(vendorguid);
data << uint8(numitems);
+
float discountMod = _player->GetReputationPriceDiscount(pCreature);
+
for(int i = 0; i < numitems; ++i )
{
if(VendorItem const* crItem = vItems->GetItem(i))
@@ -637,9 +745,12 @@ void WorldSession::SendListInventory( uint64 vendorguid )
{
if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
continue;
+
++count;
+
// reputation discount
uint32 price = uint32(floor(pProto->BuyPrice * discountMod));
+
data << uint32(count);
data << uint32(crItem->item);
data << uint32(pProto->DisplayInfoID);
@@ -651,26 +762,34 @@ void WorldSession::SendListInventory( uint64 vendorguid )
}
}
}
+
if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
return;
+
data.put<uint8>(8, count);
SendPacket( &data );
}
+
void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
{
//sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
uint8 srcbag, srcslot, dstbag;
+
recv_data >> srcbag >> srcslot >> dstbag;
//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
if( !pItem )
return;
+
if(!_player->IsValidPos(dstbag,NULL_SLOT))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
}
+
uint16 src = pItem->GetPos();
+
// check unequip potability for equipped items and bank bags
if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
{
@@ -681,6 +800,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
return;
}
}
+
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
if( msg != EQUIP_ERR_OK )
@@ -688,6 +808,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
_player->SendEquipError( msg, pItem, NULL );
return;
}
+
// no-op: placed in same slot
if(dest.size()==1 && dest[0].pos==src)
{
@@ -695,14 +816,18 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
_player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
return;
}
+
_player->RemoveItem(srcbag, srcslot, true );
_player->StoreItem( dest, pItem, true );
}
+
void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
{
sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
+
uint64 guid;
recvPacket >> guid;
+
// cheating protection
/* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
@@ -712,29 +837,42 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
return;
}
*/
+
uint32 slot = _player->GetBankBagSlotCount();
+
// next slot
++slot;
+
sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
+
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
if(!slotEntry)
return;
+
uint32 price = slotEntry->price;
+
if (_player->GetMoney() < price)
return;
+
_player->SetBankBagSlotCount(slot);
_player->ModifyMoney(-int32(price));
+
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
}
+
void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
{
sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
uint8 srcbag, srcslot;
+
recvPacket >> srcbag >> srcslot;
sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
if( !pItem )
return;
+
ItemPosCountVec dest;
uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
if( msg != EQUIP_ERR_OK )
@@ -742,18 +880,23 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
_player->SendEquipError( msg, pItem, NULL );
return;
}
+
_player->RemoveItem(srcbag, srcslot, true);
_player->BankItem( dest, pItem, true );
}
+
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
{
sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
uint8 srcbag, srcslot;
+
recvPacket >> srcbag >> srcslot;
sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
if( !pItem )
return;
+
if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
{
ItemPosCountVec dest;
@@ -763,6 +906,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
_player->SendEquipError( msg, pItem, NULL );
return;
}
+
_player->RemoveItem(srcbag, srcslot, true);
_player->StoreItem( dest, pItem, true );
}
@@ -775,10 +919,12 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
_player->SendEquipError( msg, pItem, NULL );
return;
}
+
_player->RemoveItem(srcbag, srcslot, true);
_player->BankItem( dest, pItem, true );
}
}
+
void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
{
if(!GetPlayer()->isAlive())
@@ -786,14 +932,18 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
return;
}
+
sLog.outDebug("WORLD: CMSG_SET_AMMO");
uint32 item;
+
recv_data >> item;
+
if(!item)
GetPlayer()->RemoveAmmo();
else
GetPlayer()->SetAmmo(item);
}
+
void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
@@ -804,6 +954,7 @@ void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID
data << uint8(0);
SendPacket(&data);
}
+
void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
{
// last check 2.0.10
@@ -814,17 +965,20 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,
data << uint64(Playerguid);
SendPacket(&data);
}
+
void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
{
uint32 itemid;
recv_data >> itemid;
recv_data.read_skip<uint64>(); // guid
+
sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
if( pProto )
{
std::string Name;
Name = pProto->Name1;
+
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -852,70 +1006,87 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
}
}
+
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
{
sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
+
uint8 gift_bag, gift_slot, item_bag, item_slot;
//recv_data.hexlike();
+
recv_data >> gift_bag >> gift_slot; // paper
recv_data >> item_bag >> item_slot; // item
+
sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+
Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
if(!gift)
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
return;
}
+
if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
return;
}
+
Item *item = _player->GetItemByPos( item_bag, item_slot );
+
if( !item )
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
return;
}
+
if(item==gift) // not possable with pacjket from real client
{
_player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
return;
}
+
if(item->IsEquipped())
{
_player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
return;
}
+
if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
{
_player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
return;
}
+
if(item->IsBag())
{
_player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
return;
}
+
if(item->IsSoulBound())
{
_player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
return;
}
+
if(item->GetMaxStackCount() != 1)
{
_player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
return;
}
+
// maybe not correct check (it is better than nothing)
if(item->GetProto()->MaxCount>0)
{
_player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
return;
}
+
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
item->SetEntry(gift->GetEntry());
+
switch (item->GetEntry())
{
case 5042: item->SetEntry( 5043); break;
@@ -928,6 +1099,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
item->SetState(ITEM_CHANGED, _player);
+
if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
{
// after save it will be impossible to remove the item from the queue
@@ -935,59 +1107,77 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
}
CharacterDatabase.CommitTransaction();
+
uint32 count = 1;
_player->DestroyItemCount(gift, count, true);
}
+
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
+
uint64 item_guid;
uint64 gem_guids[MAX_GEM_SOCKETS];
+
recv_data >> item_guid;
if(!item_guid)
return;
+
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
recv_data >> gem_guids[i];
+
//cheat -> tried to socket same gem multiple times
if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
return;
+
Item *itemTarget = _player->GetItemByGuid(item_guid);
if(!itemTarget) //missing item to socket
return;
+
ItemPrototype const* itemProto = itemTarget->GetProto();
if(!itemProto)
return;
+
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
+
Item *Gems[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
+
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
+
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
{
if (!GemProps[i])
continue;
+
// tried to put gem in socket where no socket exists (take care about prismatic sockets)
if (!itemProto->Socket[i].Color)
{
// no prismatic socket
if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
return;
+
// not first not-colored (not normaly used) socket
if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
return;
+
// ok, this is first not colored socket for item with prismatic socket
}
+
// tried to put normal gem in meta socket
if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
return;
+
// tried to put meta gem in normal socket
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
return;
}
+
uint32 GemEnchants[MAX_GEM_SOCKETS];
uint32 OldEnchants[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
@@ -995,13 +1185,16 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
}
+
// check unique-equipped conditions
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(!Gems[i])
continue;
+
// continue check for case when attempt add 2 similar unique equipped gems in one item.
ItemPrototype const* iGemProto = Gems[i]->GetProto();
+
// unique item (for new and already placed bit removed enchantments
if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
{
@@ -1009,6 +1202,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
if(i==j) // skip self
continue;
+
if (Gems[j])
{
if (iGemProto->ItemId == Gems[j]->GetEntry())
@@ -1028,8 +1222,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
}
}
+
}
}
+
// unique limit type item
int32 limit_newcount = 0;
if (iGemProto->ItemLimitCategory)
@@ -1048,6 +1244,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
--limit_newcount;
}
+
// new gem
if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
++limit_newcount;
@@ -1061,6 +1258,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
++limit_newcount;
}
}
+
if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
{
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
@@ -1068,6 +1266,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
}
}
+
// for equipped item check all equipment for duplicate equipped gems
if(itemTarget->IsEquipped())
{
@@ -1078,12 +1277,16 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
}
}
+
bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
+
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
+
//remove ALL enchants
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
+
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(GemEnchants[i])
@@ -1093,8 +1296,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
}
}
+
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
+
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
@@ -1103,21 +1308,30 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
_player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
+
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
}
+
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+
uint32 eslot;
+
recv_data >> eslot;
+
// apply only to equipped item
if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
return;
+
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
+
if(!item)
return;
+
if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return;
+
GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}