diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 434d298b00c..129766b35f0 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" @@ -27,106 +28,138 @@ #include "Item.h" #include "UpdateData.h" #include "ObjectAccessor.h" + void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM"); uint8 srcbag, srcslot, dstbag, dstslot; uint32 count; + recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); + uint16 src = ( (srcbag << 8) | srcslot ); uint16 dst = ( (dstbag << 8) | dstslot ); + if(src==dst) return; + if (count==0) return; //check count - if zero it's fake packet + if(!_player->IsValidPos(srcbag,srcslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } + if(!_player->IsValidPos(dstbag,dstslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); return; } + _player->SplitItem( src, dst, count ); } + void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM"); uint8 srcslot, dstslot; + recv_data >> srcslot >> dstslot; //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); + // prevent attempt swap same item to current position generated by client at special checting sequence if(srcslot==dstslot) return; + if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } + if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); return; } + uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot ); uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot ); + _player->SwapItem( src, dst ); } + void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data ) { uint64 itemguid; uint8 dstslot; recv_data >> itemguid >> dstslot; + // cheating attempt, client should never send opcode in that case if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) return; + Item* item = _player->GetItemByGuid(itemguid); uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); + if(!item || item->GetPos() == dstpos) return; + _player->SwapItem(item->GetPos(), dstpos); } + void WorldSession::HandleSwapItem( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_SWAP_ITEM"); uint8 dstbag, dstslot, srcbag, srcslot; + recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); + uint16 src = ( (srcbag << 8) | srcslot ); uint16 dst = ( (dstbag << 8) | dstslot ); + // prevent attempt swap same item to current position generated by client at special checting sequence if(src==dst) return; + if(!_player->IsValidPos(srcbag,srcslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } + if(!_player->IsValidPos(dstbag,dstslot)) { _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); return; } + _player->SwapItem( src, dst ); } + void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM"); uint8 srcbag, srcslot; + recv_data >> srcbag >> srcslot; //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot ); if( !pSrcItem ) return; // only at cheat + if(pSrcItem->m_lootGenerated) // prevent swap looting item { //best error message found for attempting to swap while looting _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL ); return; } + uint16 dest; uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() ); if( msg != EQUIP_ERR_OK ) @@ -134,9 +167,11 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) _player->SendEquipError( msg, pSrcItem, NULL ); return; } + uint16 src = pSrcItem->GetPos(); if(dest==src) // prevent equip in same slot, only at cheat return; + Item *pDstItem = _player->GetItemByPos( dest ); if( !pDstItem ) // empty slot, simple case { @@ -148,12 +183,14 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) { uint8 dstbag = pDstItem->GetBagSlot(); uint8 dstslot = pDstItem->GetSlot(); + msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() ); if( msg != EQUIP_ERR_OK ) { _player->SendEquipError( msg, pDstItem, NULL ); return; } + // check dest->src move possibility ItemPosCountVec sSrc; uint16 eSrc = 0; @@ -179,16 +216,20 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) if( msg == EQUIP_ERR_OK ) msg = _player->CanUnequipItem( eSrc, true); } + if( msg != EQUIP_ERR_OK ) { _player->SendEquipError( msg, pDstItem, pSrcItem ); return; } + // now do moves, remove... _player->RemoveItem(dstbag, dstslot, false); _player->RemoveItem(srcbag, srcslot, false); + // add to dest _player->EquipItem(dest, pSrcItem, true); + // add to src if( _player->IsInventoryPos( src ) ) _player->StoreItem(sSrc, pDstItem, true); @@ -196,16 +237,21 @@ void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) _player->BankItem(sSrc, pDstItem, true); else if( _player->IsEquipmentPos( src ) ) _player->EquipItem(eSrc, pDstItem, true); + _player->AutoUnequipOffhandIfNeed(); } } + void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_DESTROYITEM"); uint8 bag, slot, count, data1, data2, data3; + recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); + uint16 pos = (bag << 8) | slot; + // prevent drop unequipable items (in combat, for example) and non-empty bags if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) { @@ -216,12 +262,14 @@ void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data ) return; } } + Item *pItem = _player->GetItemByPos( bag, slot ); if(!pItem) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } + if(count) { uint32 i_count = count; @@ -230,18 +278,22 @@ void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data ) else _player->DestroyItem( bag, slot, true ); } + // Only _static_ data send in this packet !!! void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); uint32 item; recv_data >> item; + sLog.outDetail("STORAGE: Item Query = %u", item); + ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); if( pProto ) { std::string Name = pProto->Name1; std::string Description = pProto->Description; + int loc_idx = GetSessionDbLocaleIndex(); if ( loc_idx >= 0 ) { @@ -298,6 +350,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->Damage[i].DamageMax; data << pProto->Damage[i].DamageType; } + // resistances (7) data << pProto->Armor; data << pProto->HolyRes; @@ -306,9 +359,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->FrostRes; data << pProto->ShadowRes; data << pProto->ArcaneRes; + data << pProto->Delay; data << pProto->AmmoType; data << pProto->RangedModRange; + for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown @@ -317,9 +372,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) if(spell) { bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; + data << pProto->Spells[s].SpellId; data << pProto->Spells[s].SpellTrigger; data << uint32(-abs(pProto->Spells[s].SpellCharges)); + if(db_data) { data << uint32(pProto->Spells[s].SpellCooldown); @@ -383,16 +440,21 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) SendPacket( &data ); } } + void WorldSession::HandleReadItem( WorldPacket & recv_data ) { //sLog.outDebug( "WORLD: CMSG_READ_ITEM"); + uint8 bag, slot; recv_data >> bag >> slot; + //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); Item *pItem = _player->GetItemByPos( bag, slot ); + if( pItem && pItem->GetProto()->PageText ) { WorldPacket data; + uint8 msg = _player->CanUseItem( pItem ); if( msg == EQUIP_ERR_OK ) { @@ -411,23 +473,31 @@ void WorldSession::HandleReadItem( WorldPacket & recv_data ) else _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); } + void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" ); + uint32 itemid; uint64 guid; + recv_data >> itemid >> guid; + sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); } + void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" ); uint64 vendorguid, itemguid; uint32 count; + recv_data >> vendorguid >> itemguid >> count; + if(!itemguid) return; + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { @@ -435,9 +505,11 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + Item *pItem = _player->GetItemByGuid( itemguid ); if( pItem ) { @@ -447,18 +519,21 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); return; } + // prevent sell non empty bag by drag-and-drop at vendor's item list if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) { _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); return; } + // prevent sell currently looted item if(_player->GetLootGUID()==pItem->GetGUID()) { _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); return; } + // special case at auto sell (sell all) if(count==0) { @@ -473,6 +548,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) return; } } + ItemPrototype const *pProto = pItem->GetProto(); if( pProto ) { @@ -487,11 +563,13 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); return; } + pItem->SetCount( pItem->GetCount() - count ); _player->ItemRemovedQuestCheck( pItem->GetEntry(), count ); if( _player->IsInWorld() ) pItem->SendUpdateToPlayer( _player ); pItem->SetState(ITEM_CHANGED, _player); + _player->AddItemToBuyBackSlot( pNewItem ); if( _player->IsInWorld() ) pNewItem->SendUpdateToPlayer( _player ); @@ -503,6 +581,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) pItem->RemoveFromUpdateQueueOf(_player); _player->AddItemToBuyBackSlot( pItem ); } + _player->ModifyMoney( pProto->SellPrice * count ); } else @@ -513,12 +592,15 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0); return; } + void WorldSession::HandleBuybackItem(WorldPacket & recv_data) { sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" ); uint64 vendorguid; uint32 slot; + recv_data >> vendorguid >> slot; + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { @@ -526,9 +608,11 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + Item *pItem = _player->GetItemFromBuyBackSlot( slot ); if( pItem ) { @@ -538,6 +622,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0); return; } + ItemPosCountVec dest; uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); if( msg == EQUIP_ERR_OK ) @@ -554,14 +639,18 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) else _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0); } + void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" ); uint64 vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; + recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; + uint8 bag = NULL_BAG; // init for case invalid bagGUID + // find bag slot by bag guid if (bagguid == _player->GetGUID()) bag = INVENTORY_SLOT_BAG_0; @@ -579,32 +668,44 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) } } } + // bag not found, cheating? if (bag == NULL_BAG) return; + GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bag,bagslot); } + void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" ); uint64 vendorguid; uint32 item, slot, count; uint8 unk1; + recv_data >> vendorguid >> item >> slot >> count >> unk1; + GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT); } + void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data ) { uint64 guid; + recv_data >> guid; + if(!GetPlayer()->isAlive()) return; + sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" ); + SendListInventory( guid ); } + void WorldSession::SendListInventory( uint64 vendorguid ) { sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" ); + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { @@ -612,23 +713,30 @@ void WorldSession::SendListInventory( uint64 vendorguid ) _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // Stop the npc if moving pCreature->StopMoving(); + VendorItemData const* vItems = pCreature->GetVendorItems(); if(!vItems) { _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } + uint8 numitems = vItems->GetItemCount(); uint8 count = 0; + WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) ); data << uint64(vendorguid); data << uint8(numitems); + float discountMod = _player->GetReputationPriceDiscount(pCreature); + for(int i = 0; i < numitems; ++i ) { if(VendorItem const* crItem = vItems->GetItem(i)) @@ -637,9 +745,12 @@ void WorldSession::SendListInventory( uint64 vendorguid ) { if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) continue; + ++count; + // reputation discount uint32 price = uint32(floor(pProto->BuyPrice * discountMod)); + data << uint32(count); data << uint32(crItem->item); data << uint32(pProto->DisplayInfoID); @@ -651,26 +762,34 @@ void WorldSession::SendListInventory( uint64 vendorguid ) } } } + if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 ) return; + data.put<uint8>(8, count); SendPacket( &data ); } + void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM"); uint8 srcbag, srcslot, dstbag; + recv_data >> srcbag >> srcslot >> dstbag; //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); if( !pItem ) return; + if(!_player->IsValidPos(dstbag,NULL_SLOT)) { _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); return; } + uint16 src = pItem->GetPos(); + // check unequip potability for equipped items and bank bags if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src )) { @@ -681,6 +800,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) return; } } + ItemPosCountVec dest; uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false ); if( msg != EQUIP_ERR_OK ) @@ -688,6 +808,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) _player->SendEquipError( msg, pItem, NULL ); return; } + // no-op: placed in same slot if(dest.size()==1 && dest[0].pos==src) { @@ -695,14 +816,18 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL ); return; } + _player->RemoveItem(srcbag, srcslot, true ); _player->StoreItem( dest, pItem, true ); } + void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) { sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT"); + uint64 guid; recvPacket >> guid; + // cheating protection /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command. Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); @@ -712,29 +837,42 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) return; } */ + uint32 slot = _player->GetBankBagSlotCount(); + // next slot ++slot; + sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); + BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); + if(!slotEntry) return; + uint32 price = slotEntry->price; + if (_player->GetMoney() < price) return; + _player->SetBankBagSlotCount(slot); _player->ModifyMoney(-int32(price)); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); } + void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) { sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM"); uint8 srcbag, srcslot; + recvPacket >> srcbag >> srcslot; sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); if( !pItem ) return; + ItemPosCountVec dest; uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); if( msg != EQUIP_ERR_OK ) @@ -742,18 +880,23 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) _player->SendEquipError( msg, pItem, NULL ); return; } + _player->RemoveItem(srcbag, srcslot, true); _player->BankItem( dest, pItem, true ); } + void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) { sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM"); uint8 srcbag, srcslot; + recvPacket >> srcbag >> srcslot; sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); if( !pItem ) return; + if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory { ItemPosCountVec dest; @@ -763,6 +906,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) _player->SendEquipError( msg, pItem, NULL ); return; } + _player->RemoveItem(srcbag, srcslot, true); _player->StoreItem( dest, pItem, true ); } @@ -775,10 +919,12 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) _player->SendEquipError( msg, pItem, NULL ); return; } + _player->RemoveItem(srcbag, srcslot, true); _player->BankItem( dest, pItem, true ); } } + void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) { if(!GetPlayer()->isAlive()) @@ -786,14 +932,18 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL ); return; } + sLog.outDebug("WORLD: CMSG_SET_AMMO"); uint32 item; + recv_data >> item; + if(!item) GetPlayer()->RemoveAmmo(); else GetPlayer()->SetAmmo(item); } + void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID) { WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 @@ -804,6 +954,7 @@ void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID data << uint8(0); SendPacket(&data); } + void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration) { // last check 2.0.10 @@ -814,17 +965,20 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, data << uint64(Playerguid); SendPacket(&data); } + void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) { uint32 itemid; recv_data >> itemid; recv_data.read_skip<uint64>(); // guid + sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid ); if( pProto ) { std::string Name; Name = pProto->Name1; + int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -852,70 +1006,87 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid); } } + void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) { sLog.outDebug("Received opcode CMSG_WRAP_ITEM"); + uint8 gift_bag, gift_slot, item_bag, item_slot; //recv_data.hexlike(); + recv_data >> gift_bag >> gift_slot; // paper recv_data >> item_bag >> item_slot; // item + sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); + Item *gift = _player->GetItemByPos( gift_bag, gift_slot ); if(!gift) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); return; } + if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); return; } + Item *item = _player->GetItemByPos( item_bag, item_slot ); + if( !item ) { _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL ); return; } + if(item==gift) // not possable with pacjket from real client { _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); return; } + if(item->IsEquipped()) { _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL ); return; } + if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); { _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); return; } + if(item->IsBag()) { _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL ); return; } + if(item->IsSoulBound()) { _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL ); return; } + if(item->GetMaxStackCount() != 1) { _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL ); return; } + // maybe not correct check (it is better than nothing) if(item->GetProto()->MaxCount>0) { _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL ); return; } + CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); item->SetEntry(gift->GetEntry()); + switch (item->GetEntry()) { case 5042: item->SetEntry( 5043); break; @@ -928,6 +1099,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); item->SetState(ITEM_CHANGED, _player); + if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue @@ -935,59 +1107,77 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) item->SaveToDB(); // item gave inventory record unchanged and can be save standalone } CharacterDatabase.CommitTransaction(); + uint32 count = 1; _player->DestroyItemCount(gift, count, true); } + void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); + uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; + recv_data >> item_guid; if(!item_guid) return; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) recv_data >> gem_guids[i]; + //cheat -> tried to socket same gem multiple times if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) return; + Item *itemTarget = _player->GetItemByGuid(item_guid); if(!itemTarget) //missing item to socket return; + ItemPrototype const* itemProto = itemTarget->GetProto(); if(!itemProto) return; + //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); + Item *Gems[MAX_GEM_SOCKETS]; for(int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; + GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; + // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemProto->Socket[i].Color) { // no prismatic socket if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; + // not first not-colored (not normaly used) socket if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) return; + // ok, this is first not colored socket for item with prismatic socket } + // tried to put normal gem in meta socket if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) return; + // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; } + uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments @@ -995,13 +1185,16 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } + // check unique-equipped conditions for(int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(!Gems[i]) continue; + // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemPrototype const* iGemProto = Gems[i]->GetProto(); + // unique item (for new and already placed bit removed enchantments if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) { @@ -1009,6 +1202,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { if(i==j) // skip self continue; + if (Gems[j]) { if (iGemProto->ItemId == Gems[j]->GetEntry()) @@ -1028,8 +1222,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } } + } } + // unique limit type item int32 limit_newcount = 0; if (iGemProto->ItemLimitCategory) @@ -1048,6 +1244,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) --limit_newcount; } + // new gem if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory) ++limit_newcount; @@ -1061,6 +1258,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) ++limit_newcount; } } + if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); @@ -1068,6 +1266,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } } + // for equipped item check all equipment for duplicate equipped gems if(itemTarget->IsEquipped()) { @@ -1078,12 +1277,16 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } } + bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) + //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met + //remove ALL enchants for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(GemEnchants[i]) @@ -1093,8 +1296,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); } } + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); + bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { @@ -1103,21 +1308,30 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } + _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) } + void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); + uint32 eslot; + recv_data >> eslot; + // apply only to equipped item if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot)) return; + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + if(!item) return; + if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) return; + GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } |