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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/Level0.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/Level0.cpp')
-rw-r--r--src/game/Level0.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index 04af191c03f..f40f937c6c0 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -155,7 +155,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
- if ((save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
+ if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
return true;