diff options
author | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
commit | 74dd02d024007c3a09219177fabfe9010b1bce63 (patch) | |
tree | 041286f1a0a20c9714199b03c60808d3b7291e48 /src/game/Level1.cpp | |
parent | fdd8d2f3cc7108043f6bad036b994770f904866f (diff) |
Remove LOTS of compile warnings
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r-- | src/game/Level1.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 07c0278b634..ba82b7aff7b 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -295,7 +295,7 @@ std::string ChatHandler::PGetParseString(int32 entry, ...) return (std::string)str; } -bool ChatHandler::HandleGMTicketListCommand(const char* args) +bool ChatHandler::HandleGMTicketListCommand(const char* /*args*/) { SendSysMessage(LANG_COMMAND_TICKETSHOWLIST); for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) @@ -317,7 +317,7 @@ bool ChatHandler::HandleGMTicketListCommand(const char* args) return true; } -bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args) +bool ChatHandler::HandleGMTicketListOnlineCommand(const char* /*args*/) { SendSysMessage(LANG_COMMAND_TICKETSHOWONLINELIST); for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) @@ -340,7 +340,7 @@ bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args) return true; } -bool ChatHandler::HandleGMTicketListClosedCommand(const char* args) +bool ChatHandler::HandleGMTicketListClosedCommand(const char* /*args*/) { SendSysMessage(LANG_COMMAND_TICKETSHOWCLOSEDLIST); for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) @@ -946,7 +946,7 @@ bool ChatHandler::HandleGonameCommand(const char* args) } else if (cMap->IsDungeon()) { - Map* pMap = _player->GetMap(); + //Map* pMap = _player->GetMap(); // we have to go to instance, and can go to player only if: // 1) we are in his group (either as leader or as member) |