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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/Level1.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r--src/game/Level1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 51829e504f0..963e79f8829 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -107,7 +107,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
char* text = strtok(NULL, "");
uint64 guid = m_session->GetPlayer()->GetSelection();
- Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+ Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
if(!pCreature || !receiver_str || !text)
{