diff options
author | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
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committer | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
commit | 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch) | |
tree | 3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/Level2.cpp | |
parent | f9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff) |
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r-- | src/game/Level2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index a748cf9cd3d..1d019e3dfbb 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -786,7 +786,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) GameObject* pGameObj = new GameObject; uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) + if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete pGameObj; return false; |