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authorn0n4m3 <none@none>2009-12-19 17:48:45 +0100
committern0n4m3 <none@none>2009-12-19 17:48:45 +0100
commit57bdbdc0ca8e867520de9927389edb703a04c43a (patch)
tree4b34244abdbdb7f142bedbaf5ed77a46c75189de /src/game/Level3.cpp
parent2925dfcfc45b836cd6608192c17c8227f6f8fffa (diff)
Add function to update orientation of unit (for both server andclient). by NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0fec45ec35a..dada1862338 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -6623,13 +6623,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
bool triggered = (trig_str != NULL);
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
+ caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
@@ -6714,13 +6708,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
bool triggered = (trig_str != NULL);
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
+ caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(caster->getVictim(),spell,triggered);