diff options
author | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
commit | 6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch) | |
tree | 7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/Level3.cpp | |
parent | 5286f2351f20b449921140d088b6eae6ef62a242 (diff) |
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 80d73d4dffe..bbf6f47d949 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4092,7 +4092,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args) return false; } - if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) + if(objmgr.AddGraveYardLink(g_id,zoneId,g_team)) PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); else PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); @@ -4116,6 +4116,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) return false; Player* player = m_session->GetPlayer(); + uint32 zone_id = player->GetZoneId(); WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); @@ -4124,7 +4125,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) { uint32 g_id = graveyard->ID; - GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId()); + GraveYardData const* data = objmgr.FindGraveYardData(g_id,zone_id); if (!data) { PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); @@ -4143,7 +4144,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) else if(g_team == ALLIANCE) team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId()); + PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),zone_id); } else { @@ -4157,9 +4158,9 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); if(g_team == ~uint32(0)) - PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId()); + PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id); else - PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str()); + PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id,team_name.c_str()); } return true; |