diff options
| author | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
|---|---|---|
| committer | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
| commit | bfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch) | |
| tree | b4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/Level3.cpp | |
| parent | d1e759479b3f31cccc270e40d3e6af13204eb627 (diff) | |
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
| -rw-r--r-- | src/game/Level3.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index a2f37d02480..9b2e8fb8800 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -3580,13 +3580,6 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args) return false; } - if(graveyard->map_id != areaEntry->mapid && g_team != 0) - { - SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); - SetSentErrorMessage(true); - return false; - } - if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); else |
