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authorvisagalis <none@none>2008-11-14 17:03:03 -0600
committervisagalis <none@none>2008-11-14 17:03:03 -0600
commitbfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch)
treeb4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/Level3.cpp
parentd1e759479b3f31cccc270e40d3e6af13204eb627 (diff)
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index a2f37d02480..9b2e8fb8800 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -3580,13 +3580,6 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args)
return false;
}
- if(graveyard->map_id != areaEntry->mapid && g_team != 0)
- {
- SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM);
- SetSentErrorMessage(true);
- return false;
- }
-
if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team))
PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);
else