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authorXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
committerXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
commitf8c5b9a4a7fcd73777713f9f518dbda71ada7bb4 (patch)
tree198c2a0879ac6a4becb7ef60176bf0334d7edd4c /src/game/Level3.cpp
parent76afec204d7bbffd21c1a148cd7137c23c033573 (diff)
** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access. * Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer. * General code style cleanup. --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index c4dab15fa57..82350b1f2b9 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5361,6 +5361,8 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
}
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
+
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);