aboutsummaryrefslogtreecommitdiff
path: root/src/game/Level3.cpp
diff options
context:
space:
mode:
authorBlaymoira <none@none>2009-03-05 21:02:33 +0100
committerBlaymoira <none@none>2009-03-05 21:02:33 +0100
commitfd2fd00c14953c1b787a506c56c6413903fa90bc (patch)
tree7fd20f2f15801a576bb60699c4136d7487be68f9 /src/game/Level3.cpp
parent6a577295d945dac9c43a4d4130c8fdaa70061eb3 (diff)
*Implement access_requirement table - by Iskander
- now check the requirements on teleport not only on areatrigger use - moved some columns from instance_template and areatrigger_teleport to access_requirement table --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0dd5c7a176d..6c3ec1a9806 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
+{
+ sLog.outString( "Re-Loading Access Requirement definitions..." );
+ objmgr.LoadAccessRequirements();
+ SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
+ return true;
+ }
+
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;