diff options
| author | Blaymoira <none@none> | 2009-03-05 21:02:33 +0100 |
|---|---|---|
| committer | Blaymoira <none@none> | 2009-03-05 21:02:33 +0100 |
| commit | fd2fd00c14953c1b787a506c56c6413903fa90bc (patch) | |
| tree | 7fd20f2f15801a576bb60699c4136d7487be68f9 /src/game/Level3.cpp | |
| parent | 6a577295d945dac9c43a4d4130c8fdaa70061eb3 (diff) | |
*Implement access_requirement table - by Iskander
- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
| -rw-r--r-- | src/game/Level3.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 0dd5c7a176d..6c3ec1a9806 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) return true; } +bool ChatHandler::HandleReloadAccessRequirementCommand(const char*) +{ + sLog.outString( "Re-Loading Access Requirement definitions..." ); + objmgr.LoadAccessRequirements(); + SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); + return true; + } + bool ChatHandler::HandleReloadCommandCommand(const char*) { load_command_table = true; |
