diff options
| author | megamage <none@none> | 2009-08-23 22:09:43 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-23 22:09:43 -0500 |
| commit | 1ee90e1022a235859316e55356ea8a3d2f456c9b (patch) | |
| tree | b3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/LootHandler.cpp | |
| parent | e71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff) | |
*Update vehicle system. Make vehicle a seperate class from creature.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
| -rw-r--r-- | src/game/LootHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 3c1d383e95f..4621c38602b 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -465,7 +465,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) Loot *pLoot = NULL; - if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID())) + if(IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid); if(!pCreature) |
