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authorn0n4m3 <none@none>2009-12-17 19:09:40 +0100
committern0n4m3 <none@none>2009-12-17 19:09:40 +0100
commit3e133c47865d57816132300df2749b297f97bce0 (patch)
tree306c46fe0dd82f3909f65ef3cfccd3426bc049da /src/game/LootHandler.cpp
parent6b405c63cc291f979abbb8939dd3b129fa664584 (diff)
[9012] fix crash when achievement is completed and player isn't in world
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index de464cf050e..74b9730691f 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -222,7 +222,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Player* playerGroup = itr->getSource();
if(!playerGroup)
continue;
- if (player->IsWithinDist(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
playersNear.push_back(playerGroup);
}