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authorTrazom62 <none@none>2010-03-22 18:32:38 +0100
committerTrazom62 <none@none>2010-03-22 18:32:38 +0100
commite018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch)
tree1e32207a1e39db80be94654e33806d02ecbe3c37 /src/game/LootHandler.cpp
parentf6e516d8194defae8d36d62e9596bdf26d094b14 (diff)
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality). Implemented achievement criteria: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data. Thanks VladimirMangos. --HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 89d5679e751..57c233ffe72 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -152,6 +152,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->SendNewItem(newitem, uint32(item->count), false, false, true);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
}
else
player->SendEquipError( msg, NULL, NULL );
@@ -536,6 +537,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
target->SendNewItem(newitem, uint32(item.count), false, false, true );
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
+ target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
// mark as looted
item.count=0;