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authormegamage <none@none>2009-01-02 10:35:19 -0600
committermegamage <none@none>2009-01-02 10:35:19 -0600
commit3deefb9f00201033728d4467180d8ba9aa265a20 (patch)
treedcd243f7f2f27f03e8c1f1d74e42aac332e508d8 /src/game/LootMgr.cpp
parent75f0da72eea3ab2f8a6b5a2a9bc8361c4a656afe (diff)
parentdeac8370d71c0f72b5d60709c09dc2830c1680bd (diff)
*Update to Trinity 759.
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 61c626a544c..90162a213d7 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -778,8 +778,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const
return &ExplicitlyChanced[i];
ItemPrototype const *pProto = objmgr.GetItemPrototype(ExplicitlyChanced[i].itemid);
- float qualityMultiplier = pProto ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f;
- Roll -= ExplicitlyChanced[i].chance * qualityMultiplier;
+ Roll -= ExplicitlyChanced[i].chance;
if (Roll < 0)
return &ExplicitlyChanced[i];
}