diff options
author | megamage <none@none> | 2009-04-02 16:49:29 -0600 |
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committer | megamage <none@none> | 2009-04-02 16:49:29 -0600 |
commit | 03f482fb8ebc55ca2bd0fec88c5b84dadaa66979 (patch) | |
tree | b64cac8a7cdc3aa3e13797e7ba4602f64b60e1e8 /src/game/Map.cpp | |
parent | 943d0c6e2d273027f39e80e10b663d19e7a5ed20 (diff) |
[7598] Implement proper hide out of range (at another map) transports. Remove duplicate name field. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index eba3626d0f6..b39fb5780e2 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1954,7 +1954,8 @@ void Map::SendInitTransports( Player * player ) for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) { - if((*i) != player->GetTransport()) // send data for current transport in other place + // send data for current transport in other place + if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id) { hasTransport = true; (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); @@ -1981,7 +1982,7 @@ void Map::SendRemoveTransports( Player * player ) // except used transport for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) - if(player->GetTransport() != (*i)) + if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id) (*i)->BuildOutOfRangeUpdateBlock(&transData); WorldPacket packet; |