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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/Map.cpp
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 247bf7efafa..5e41fcb3c57 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -39,6 +39,7 @@
#include "Vehicle.h"
#include "WaypointManager.h"
#include "DBCEnums.h"
+#include "ScriptMgr.h"
#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
@@ -2749,7 +2750,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (mInstance)
{
i_script_id = mInstance->script_id;
- i_data = Script->CreateInstanceData(this);
+ i_data = sScriptMgr.CreateInstanceData(this);
}
if (!i_data)