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authorChaz Brown <iamparadox@netscape.net>2009-04-02 06:29:46 -0400
committerChaz Brown <iamparadox@netscape.net>2009-04-02 06:29:46 -0400
commit78ddeaa77db06e483db39390827a9585731f5a99 (patch)
tree29af1fbda334c2cfc39341eee6afd707e196b5f0 /src/game/Map.cpp
parentb6c5d3c40c505d9b743de9f45efc6a61f8eec047 (diff)
parentf548b4a9a08a22bc639f63d8ad723500ddb3bf0d (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3511e7b5bca..4588f38e767 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -488,7 +488,8 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
- if(obj->GetTypeId() != TYPEID_UNIT)
+ //something, such as vehicle, needs to be update immediately
+ //if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier(obj);