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authormegamage <none@none>2009-05-13 18:24:35 -0500
committermegamage <none@none>2009-05-13 18:24:35 -0500
commit88107fa1d67441afe81a92d37a681c47555c8827 (patch)
treea5b8dd0cd47117549463fc914a16a2a6bc3269a7 /src/game/Map.cpp
parent25e5c99dec793dfcc45a41873af1760392ee8844 (diff)
[7811] do not reload already loaded map coordinats at runtime. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3280970750b..140904bfb19 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -120,7 +120,7 @@ void Map::LoadVMap(int gx,int gy)
}
}
-void Map::LoadMap(int gx,int gy)
+void Map::LoadMap(int gx,int gy, bool reload)
{
if( i_InstanceId != 0 )
{
@@ -138,6 +138,9 @@ void Map::LoadMap(int gx,int gy)
return;
}
+ if(GridMaps[gx][gy] && !reload)
+ return;
+
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if(GridMaps[gx][gy])
{