diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 3280970750b..140904bfb19 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -120,7 +120,7 @@ void Map::LoadVMap(int gx,int gy) } } -void Map::LoadMap(int gx,int gy) +void Map::LoadMap(int gx,int gy, bool reload) { if( i_InstanceId != 0 ) { @@ -138,6 +138,9 @@ void Map::LoadMap(int gx,int gy) return; } + if(GridMaps[gx][gy] && !reload) + return; + //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) if(GridMaps[gx][gy]) { |