diff options
author | megamage <none@none> | 2008-12-20 12:30:17 -0600 |
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committer | megamage <none@none> | 2008-12-20 12:30:17 -0600 |
commit | dd7f4e92b2b20cfab4db96993203e8903104ea0c (patch) | |
tree | 5c23b681f074d84ebfe23cd21d302cbec710b0d7 /src/game/Map.cpp | |
parent | f52a5a6dc722bcb54df57d6ae0a879457689de3e (diff) | |
parent | 622930c35a95227367b3817db14d20f572876189 (diff) |
*Merge with 551.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 2ecb350beb5..c2acd65e72e 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -438,19 +438,20 @@ Map::LoadGrid(const Cell& cell, bool no_unload) { ObjectGridLoader loader(*grid, this, cell); loader.LoadN(); + setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); // Add resurrectable corpses to world object list in grid ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); - setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); // Not sure if this is the reason that far sight cause crash // Seems crash happens when trying to delete a far sight dynobj from an unopened grid ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 1.0f); grid->SetGridState(GRID_STATE_ACTIVE); + if(no_unload) getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); } - LoadVMap(63-cell.GridX(),63-cell.GridY()); + //LoadVMap(63-cell.GridX(),63-cell.GridY()); } bool Map::Add(Player *player) |