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-rw-r--r--src/game/Map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 2ecb350beb5..c2acd65e72e 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -438,19 +438,20 @@ Map::LoadGrid(const Cell& cell, bool no_unload)
{
ObjectGridLoader loader(*grid, this, cell);
loader.LoadN();
+ setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
// Add resurrectable corpses to world object list in grid
ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
- setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
// Not sure if this is the reason that far sight cause crash
// Seems crash happens when trying to delete a far sight dynobj from an unopened grid
ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 1.0f);
grid->SetGridState(GRID_STATE_ACTIVE);
+
if(no_unload)
getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false);
}
- LoadVMap(63-cell.GridX(),63-cell.GridY());
+ //LoadVMap(63-cell.GridX(),63-cell.GridY());
}
bool Map::Add(Player *player)