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authormegamage <none@none>2009-08-23 22:09:43 -0500
committermegamage <none@none>2009-08-23 22:09:43 -0500
commit1ee90e1022a235859316e55356ea8a3d2f456c9b (patch)
treeb3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/Map.h
parente71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff)
*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 631e5264a2f..e9909b122a3 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -441,7 +441,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
double rand_chance() { return mtRand.randExc(100.0); }
#endif
- TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL);
+ TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle = 0, uint32 vehId = 0, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);