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authormegamage <none@none>2009-06-09 16:05:14 -0500
committermegamage <none@none>2009-06-09 16:05:14 -0500
commit2625b4b6c61f3e8bb95454a2b97e7434bfb22b0b (patch)
tree8e56b99112aba05f45dc8ff3bd8085feadc4dd98 /src/game/Map.h
parent0643c3df83c36ae7ab0196859e476395e42a4ba0 (diff)
*Update relocation notification code. Always store pointers instead of guids.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 9e9f7a9d402..e40c6118ea6 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -388,6 +388,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddUnitToNotify(Unit* unit);
+ void RemoveUnitFromNotify(int32 slot);
void RelocationNotify();
void SendToPlayers(WorldPacket const* data) const;
@@ -496,7 +497,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
time_t i_gridExpiry;
bool i_lock;
- std::vector<uint64> i_unitsToNotifyBacklog;
+ std::vector<Unit*> i_unitsToNotifyBacklog;
std::vector<Unit*> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;