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authormegamage <none@none>2009-08-29 14:58:45 -0500
committermegamage <none@none>2009-08-29 14:58:45 -0500
commit2a4c9bcaf910430cdf3070987ce085da3c2666da (patch)
treea9498395a05c8306726142a8dea856bb79f173d2 /src/game/Map.h
parent3aabef53ee48e67596d2920cbbc17b9e2238a2cc (diff)
*Make position as a class;
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 2ef300a4af6..c9484e78101 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -50,6 +50,7 @@ class Player;
class CreatureGroup;
struct ScriptInfo;
struct ScriptAction;
+struct Position;
typedef ACE_RW_Thread_Mutex GridRWLock;
@@ -441,7 +442,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
double rand_chance() { return mtRand.randExc(100.0); }
#endif
- TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle = 0, uint32 vehId = 0, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL);
+ TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);