diff options
| author | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
| commit | 44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch) | |
| tree | 7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/Map.h | |
| parent | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff) | |
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
| -rw-r--r-- | src/game/Map.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 0c1cc094e96..5e4b408b505 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -140,10 +140,10 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O virtual void Update(const uint32&); - void MessageBroadcast(Player *, WorldPacket *, bool to_self); - void MessageBroadcast(WorldObject *, WorldPacket *); - void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false); - void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist); + void MessageBroadcast(Player *, WorldPacket *, bool to_self, bool to_possessor); + void MessageBroadcast(WorldObject *, WorldPacket *, bool to_possessor); + void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool to_possessor, bool own_team_only = false); + void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist, bool to_possessor); void PlayerRelocation(Player *, float x, float y, float z, float angl); void CreatureRelocation(Creature *creature, float x, float y, float, float); @@ -236,6 +236,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O void markCell(uint32 pCellId) { marked_cells.set(pCellId); } Creature* GetCreatureInMap(uint64 guid); GameObject* GetGameObjectInMap(uint64 guid); + + template<class T> void SwitchGridContainers(T* obj, bool active); private: void LoadVMap(int pX, int pY); void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); |
