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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Map.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
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diff --git a/src/game/Map.h b/src/game/Map.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_MAP_H
+#define MANGOS_MAP_H
+
+#include "Platform/Define.h"
+#include "Policies/ThreadingModel.h"
+#include "zthread/Lockable.h"
+#include "zthread/Mutex.h"
+#include "zthread/FairReadWriteLock.h"
+#include "Database/DBCStructure.h"
+#include "GridDefines.h"
+#include "Cell.h"
+#include "Object.h"
+#include "Timer.h"
+#include "SharedDefines.h"
+#include "GameSystem/GridRefManager.h"
+
+#include <bitset>
+#include <list>
+
+class Unit;
+class WorldPacket;
+class InstanceData;
+class Group;
+class InstanceSave;
+
+namespace ZThread
+{
+ class Lockable;
+ class ReadWriteLock;
+}
+
+typedef ZThread::FairReadWriteLock GridRWLock;
+
+template<class MUTEX, class LOCK_TYPE>
+struct RGuard
+{
+ RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
+ MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
+};
+
+template<class MUTEX, class LOCK_TYPE>
+struct WGuard
+{
+ WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
+ MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
+};
+
+typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
+typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
+typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
+
+typedef struct
+{
+ uint16 area_flag[16][16];
+ uint8 terrain_type[16][16];
+ float liquid_level[128][128];
+ float Z[MAP_RESOLUTION][MAP_RESOLUTION];
+}GridMap;
+
+struct CreatureMover
+{
+ CreatureMover() : x(0), y(0), z(0), ang(0) {}
+ CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
+
+ float x, y, z, ang;
+};
+
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+#if defined( __GNUC__ )
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+struct InstanceTemplate
+{
+ uint32 map;
+ uint32 parent;
+ uint32 levelMin;
+ uint32 levelMax;
+ uint32 maxPlayers;
+ uint32 reset_delay;
+ float startLocX;
+ float startLocY;
+ float startLocZ;
+ float startLocO;
+ char const* script;
+};
+
+enum LevelRequirementVsMode
+{
+ LEVELREQUIREMENT_HEROIC = 70
+};
+
+#if defined( __GNUC__ )
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+typedef HM_NAMESPACE::hash_map<Creature*, CreatureMover> CreatureMoveList;
+
+#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
+#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
+#define MIN_UNLOAD_DELAY 1 // immediate unload
+
+class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>
+{
+ public:
+ Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
+ virtual ~Map();
+
+ // currently unused for normal maps
+ virtual bool CanUnload(const uint32& diff);
+
+ virtual bool Add(Player *);
+ virtual void Remove(Player *, bool);
+ template<class T> void Add(T *);
+ template<class T> void Remove(T *, bool);
+
+ virtual void Update(const uint32&);
+
+ void MessageBroadcast(Player *, WorldPacket *, bool to_self);
+ void MessageBroadcast(WorldObject *, WorldPacket *);
+ void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
+ void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
+
+ void PlayerRelocation(Player *, float x, float y, float z, float angl);
+ void CreatureRelocation(Creature *creature, float x, float y, float, float);
+
+ template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
+
+ inline bool IsRemovalGrid(float x, float y) const
+ {
+ GridPair p = MaNGOS::ComputeGridPair(x, y);
+ return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
+ }
+
+ bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
+ void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
+ void LoadGrid(const Cell& cell, bool no_unload = false);
+ bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
+ virtual void UnloadAll(bool pForce);
+
+ void ResetGridExpiry(NGridType &grid, float factor = 1) const
+ {
+ grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
+ }
+
+ time_t GetGridExpiry(void) const { return i_gridExpiry; }
+ uint32 GetId(void) const { return i_id; }
+
+ static bool ExistMap(uint32 mapid, int x, int y);
+ static bool ExistVMap(uint32 mapid, int x, int y);
+ void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y);
+
+ static void InitStateMachine();
+ static void DeleteStateMachine();
+
+ // some calls like isInWater should not use vmaps due to processor power
+ // can return INVALID_HEIGHT if under z+2 z coord not found height
+ float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
+ bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
+
+ uint16 GetAreaFlag(float x, float y ) const;
+ uint8 GetTerrainType(float x, float y ) const;
+ float GetWaterLevel(float x, float y ) const;
+ bool IsUnderWater(float x, float y, float z) const;
+
+ static uint32 GetAreaId(uint16 areaflag,uint32 map_id);
+ static uint32 GetZoneId(uint16 areaflag,uint32 map_id);
+
+ uint32 GetAreaId(float x, float y) const
+ {
+ return GetAreaId(GetAreaFlag(x,y),i_id);
+ }
+
+ uint32 GetZoneId(float x, float y) const
+ {
+ return GetZoneId(GetAreaFlag(x,y),i_id);
+ }
+
+ virtual void MoveAllCreaturesInMoveList();
+ virtual void RemoveAllObjectsInRemoveList();
+
+ bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
+
+ // assert print helper
+ bool CheckGridIntegrity(Creature* c, bool moved) const;
+
+ uint32 GetInstanceId() { return i_InstanceId; }
+ uint8 GetSpawnMode() { return (i_spawnMode); }
+ virtual bool CanEnter(Player* /*player*/) { return true; }
+ const char* GetMapName() const;
+
+ bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
+ // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
+ bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
+ bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
+ bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; }
+ bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
+ bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
+ bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
+
+ void AddObjectToRemoveList(WorldObject *obj);
+ void DoDelayedMovesAndRemoves();
+
+ virtual bool RemoveBones(uint64 guid, float x, float y);
+
+ void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
+ void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
+ void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
+
+ void resetMarkedCells() { marked_cells.reset(); }
+ bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
+ void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
+ private:
+ void LoadVMap(int pX, int pY);
+ void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
+
+ void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
+ //uint64 CalculateGridMask(const uint32 &y) const;
+
+ void SendInitSelf( Player * player );
+
+ void SendInitTransports( Player * player );
+ void SendRemoveTransports( Player * player );
+
+ void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
+ void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
+
+ bool CreatureCellRelocation(Creature *creature, Cell new_cell);
+
+ void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
+ CreatureMoveList i_creaturesToMove;
+
+ bool loaded(const GridPair &) const;
+ void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
+ void EnsureGridCreated(const GridPair &);
+
+ void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
+
+ template<class T> void AddType(T *obj);
+ template<class T> void RemoveType(T *obj, bool);
+
+ NGridType* getNGrid(uint32 x, uint32 y) const
+ {
+ return i_grids[x][y];
+ }
+
+ bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
+ void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
+
+ inline void setNGrid(NGridType* grid, uint32 x, uint32 y);
+
+ protected:
+ typedef MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
+
+ MapEntry const* i_mapEntry;
+ uint8 i_spawnMode;
+ uint32 i_id;
+ uint32 i_InstanceId;
+ uint32 m_unloadTimer;
+
+ private:
+ typedef GridReadGuard ReadGuard;
+ typedef GridWriteGuard WriteGuard;
+
+ NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+ GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+ std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
+
+ time_t i_gridExpiry;
+
+ std::set<WorldObject *> i_objectsToRemove;
+
+ // Type specific code for add/remove to/from grid
+ template<class T>
+ void AddToGrid(T*, NGridType *, Cell const&);
+
+ template<class T>
+ void AddNotifier(T*, Cell const&, CellPair const&);
+
+ template<class T>
+ void RemoveFromGrid(T*, NGridType *, Cell const&);
+
+ template<class T>
+ void DeleteFromWorld(T*);
+};
+
+enum InstanceResetMethod
+{
+ INSTANCE_RESET_ALL,
+ INSTANCE_RESET_CHANGE_DIFFICULTY,
+ INSTANCE_RESET_GLOBAL,
+ INSTANCE_RESET_GROUP_DISBAND,
+ INSTANCE_RESET_GROUP_JOIN,
+ INSTANCE_RESET_RESPAWN_DELAY
+};
+
+class MANGOS_DLL_SPEC InstanceMap : public Map
+{
+ public:
+ typedef std::list<Player *> PlayerList; // online players only
+
+ InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
+ ~InstanceMap();
+ bool Add(Player *);
+ void Remove(Player *, bool);
+ void Update(const uint32&);
+ void CreateInstanceData(bool load);
+ bool Reset(uint8 method);
+ std::string GetScript() { return i_script; }
+ InstanceData* GetInstanceData() { return i_data; }
+ void PermBindAllPlayers(Player *player);
+ PlayerList const& GetPlayers() const { return i_Players;}
+ void SendToPlayers(WorldPacket const* data) const;
+ time_t GetResetTime();
+ void UnloadAll(bool pForce);
+ bool CanEnter(Player* player);
+ uint32 GetPlayersCountExceptGMs() const;
+ uint32 HavePlayers() const { return !i_Players.empty(); }
+ void SendResetWarnings(uint32 timeLeft);
+ void SetResetSchedule(bool on);
+ private:
+ bool m_resetAfterUnload;
+ bool m_unloadWhenEmpty;
+ InstanceData* i_data;
+ std::string i_script;
+ // only online players that are inside the instance currently
+ // TODO ? - use the grid instead to access the players
+ PlayerList i_Players;
+};
+
+class MANGOS_DLL_SPEC BattleGroundMap : public Map
+{
+ public:
+ typedef std::list<Player *> PlayerList; // online players only
+
+ BattleGroundMap(uint32 id, time_t, uint32 InstanceId);
+ ~BattleGroundMap();
+
+ bool Add(Player *);
+ void Remove(Player *, bool);
+ bool CanEnter(Player* player);
+ void SetUnload();
+ void UnloadAll(bool pForce);
+ private:
+ PlayerList i_Players;
+};
+
+/*inline
+uint64
+Map::CalculateGridMask(const uint32 &y) const
+{
+ uint64 mask = 1;
+ mask <<= y;
+ return mask;
+}
+*/
+
+template<class LOCK_TYPE, class T, class CONTAINER>
+inline void
+Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
+{
+ const uint32 x = cell->GridX();
+ const uint32 y = cell->GridY();
+ const uint32 cell_x = cell->CellX();
+ const uint32 cell_y = cell->CellY();
+
+ if( !cell->NoCreate() || loaded(GridPair(x,y)) )
+ {
+ EnsureGridLoadedForPlayer(cell, NULL, false);
+ //LOCK_TYPE guard(i_info[x][y]->i_lock);
+ getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
+ }
+}
+#endif