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authormegamage <none@none>2009-01-22 22:44:27 -0600
committermegamage <none@none>2009-01-22 22:44:27 -0600
commitab4b9160f2d1d534832372422fd1e2bc514b808a (patch)
treeee5ec121b585b419ff8ec38193ec008d930e75da /src/game/Map.h
parent4230318f962f5faeddf188d61a367a635a8bb81a (diff)
*Update to Mangos 7151.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index bcdb4d9782c..0c4fbd0ece4 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -100,7 +100,8 @@ struct InstanceTemplate
uint32 levelMin;
uint32 levelMax;
uint32 maxPlayers;
- uint32 reset_delay;
+ uint32 maxPlayersHeroic;
+ uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
float startLocX;
float startLocY;
float startLocZ;
@@ -384,6 +385,7 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
+ uint32 GetMaxPlayers() const;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;