diff options
author | megamage <none@none> | 2009-01-16 19:05:30 -0600 |
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committer | megamage <none@none> | 2009-01-16 19:05:30 -0600 |
commit | ba4338783abb39dcee772511a61d671e6c0256ab (patch) | |
tree | bf9c3c9a9c4f73803241d1092e8e1a8c408e90bb /src/game/Map.h | |
parent | 6a66df09ebb158de53c947b1f4aa827ba2a942d0 (diff) |
*Fix Creature::FallGround. By Silver1ce.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 25caa758ae9..9c06ac3fa47 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -183,6 +183,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; + float GetVmapHeight(float x, float y, float z, bool useMaps) const; bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use uint16 GetAreaFlag(float x, float y ) const; |