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authormegamage <none@none>2009-01-16 19:05:30 -0600
committermegamage <none@none>2009-01-16 19:05:30 -0600
commitba4338783abb39dcee772511a61d671e6c0256ab (patch)
treebf9c3c9a9c4f73803241d1092e8e1a8c408e90bb /src/game/Map.h
parent6a66df09ebb158de53c947b1f4aa827ba2a942d0 (diff)
*Fix Creature::FallGround. By Silver1ce.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 25caa758ae9..9c06ac3fa47 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -183,6 +183,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
+ float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
uint16 GetAreaFlag(float x, float y ) const;