diff options
| author | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
|---|---|---|
| committer | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
| commit | bc05228d9f788d0ca67dfdaba30e8e4a4c6ee61f (patch) | |
| tree | d861874f6d05aee8c0290e3b2d26b48e28c2d4a7 /src/game/Map.h | |
| parent | e78b34c63fccc5ba7e5fb7fc057d48c63876b8be (diff) | |
[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
| -rw-r--r-- | src/game/Map.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 8da3939a914..11ea7e2be61 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -234,6 +234,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O void resetMarkedCells() { marked_cells.reset(); } bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } void markCell(uint32 pCellId) { marked_cells.set(pCellId); } + Creature* GetCreatureInMap(uint64 guid); + GameObject* GetGameObjectInMap(uint64 guid); private: void LoadVMap(int pX, int pY); void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); |
