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authormegamage <none@none>2009-07-31 11:25:28 +0800
committermegamage <none@none>2009-07-31 11:25:28 +0800
commitca271eb5dceb2ad7d82a757b9df54c6882fec1b4 (patch)
tree096fa2adafcf773b44059326aee5030193ea6bbd /src/game/Map.h
parent123ea8543a4d6c4605be35605ee9aa522b800209 (diff)
[8272] Fixed typos in world 'height' by code. Author: Sorya
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h26
1 files changed, 17 insertions, 9 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index e9c303eaa8a..bbb861e8aeb 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -77,10 +77,11 @@ typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
#define MAP_MAGIC 'SPAM'
#define MAP_VERSION_MAGIC '0.1w'
#define MAP_AREA_MAGIC 'AERA'
-#define MAP_HEIGTH_MAGIC 'TGHM'
+#define MAP_HEIGHT_MAGIC 'TGHM'
#define MAP_LIQUID_MAGIC 'QILM'
-struct map_fileheader{
+struct map_fileheader
+{
uint32 mapMagic;
uint32 versionMagic;
uint32 areaMapOffset;
@@ -92,17 +93,20 @@ struct map_fileheader{
};
#define MAP_AREA_NO_AREA 0x0001
-struct map_areaHeader{
+
+struct map_areaHeader
+{
uint32 fourcc;
uint16 flags;
uint16 gridArea;
};
-#define MAP_HEIGHT_NO_HIGHT 0x0001
+#define MAP_HEIGHT_NO_HEIGHT 0x0001
#define MAP_HEIGHT_AS_INT16 0x0002
#define MAP_HEIGHT_AS_INT8 0x0004
-struct map_heightHeader{
+struct map_heightHeader
+{
uint32 fourcc;
uint32 flags;
float gridHeight;
@@ -110,8 +114,10 @@ struct map_heightHeader{
};
#define MAP_LIQUID_NO_TYPE 0x0001
-#define MAP_LIQUID_NO_HIGHT 0x0002
-struct map_liquidHeader{
+#define MAP_LIQUID_NO_HEIGHT 0x0002
+
+struct map_liquidHeader
+{
uint32 fourcc;
uint16 flags;
uint16 liquidType;
@@ -122,7 +128,8 @@ struct map_liquidHeader{
float liquidLevel;
};
-enum ZLiquidStatus{
+enum ZLiquidStatus
+{
LIQUID_MAP_NO_WATER = 0x00000000,
LIQUID_MAP_ABOVE_WATER = 0x00000001,
LIQUID_MAP_WATER_WALK = 0x00000002,
@@ -141,7 +148,8 @@ enum ZLiquidStatus{
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
-struct LiquidData{
+struct LiquidData
+{
uint32 type;
float level;
float depth_level;