diff options
author | click <none@none> | 2010-06-05 00:59:25 +0200 |
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committer | click <none@none> | 2010-06-05 00:59:25 +0200 |
commit | e77716188861d4aa83b227a90e04a66b63baeb1f (patch) | |
tree | ce72764181a760314ec851f7535052dcf75649db /src/game/Map.h | |
parent | 1426c2970f42a2d065198806f750bf5dd28d580b (diff) |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index a192390ba37..ceb526b8244 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -314,14 +314,17 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; - float GetVmapHeight(float x, float y, float z) const; - bool IsInWater(float x, float y, float z, float min_depth = 2.0f) const; ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const; - uint16 GetAreaFlag(float x, float y, float z) const; + uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const; + bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const; + + bool IsOutdoors(float x, float y, float z) const; + uint8 GetTerrainType(float x, float y) const; float GetWaterLevel(float x, float y) const; + bool IsInWater(float x, float y, float z, LiquidData *data = 0) const; bool IsUnderWater(float x, float y, float z) const; static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id); |