diff options
author | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
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committer | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
commit | f82d5cb3fcef169cf7a62f83935fa6d6b105589d (patch) | |
tree | 690e156be323518c0c2ad5372f01684097b5e2f7 /src/game/Map.h | |
parent | 4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (diff) |
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 494618baa8e..a1958677807 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -333,7 +333,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; - float GetVmapHeight(float x, float y, float z, bool useMaps) const; + float GetVmapHeight(float x, float y, float z) const; bool IsInWater(float x, float y, float z, float min_depth = 2.0f) const; ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const; |