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authormegamage <none@none>2008-12-08 16:34:03 -0600
committermegamage <none@none>2008-12-08 16:34:03 -0600
commitce643187f06cd0b3829ab90deff335f5c9ec5a84 (patch)
treedc09eece1fc5dce2a942bdc27a4a045518ef9daa /src/game/MapInstanced.cpp
parent5321be4c0aa48daaf84ffd602d47e650e53403ef (diff)
*Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r--src/game/MapInstanced.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index 06d38ed791a..841d366b6c5 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -59,7 +59,7 @@ void MapInstanced::Update(const uint32& t)
void MapInstanced::MoveAllCreaturesInMoveList()
{
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->MoveAllCreaturesInMoveList();
}
@@ -69,7 +69,7 @@ void MapInstanced::MoveAllCreaturesInMoveList()
void MapInstanced::RemoveAllObjectsInRemoveList()
{
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->RemoveAllObjectsInRemoveList();
}
@@ -81,7 +81,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
{
bool remove_result = false;
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
remove_result = remove_result || i->second->RemoveBones(guid, x, y);
}
@@ -92,11 +92,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
void MapInstanced::UnloadAll(bool pForce)
{
// Unload instanced maps
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll(pForce);
// Delete the maps only after everything is unloaded to prevent crashes
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
delete i->second;
m_InstancedMaps.clear();