diff options
| author | megamage <none@none> | 2008-12-08 16:34:03 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-12-08 16:34:03 -0600 |
| commit | ce643187f06cd0b3829ab90deff335f5c9ec5a84 (patch) | |
| tree | dc09eece1fc5dce2a942bdc27a4a045518ef9daa /src/game/MapInstanced.cpp | |
| parent | 5321be4c0aa48daaf84ffd602d47e650e53403ef (diff) | |
*Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
| -rw-r--r-- | src/game/MapInstanced.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index 06d38ed791a..841d366b6c5 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -59,7 +59,7 @@ void MapInstanced::Update(const uint32& t) void MapInstanced::MoveAllCreaturesInMoveList() { - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { i->second->MoveAllCreaturesInMoveList(); } @@ -69,7 +69,7 @@ void MapInstanced::MoveAllCreaturesInMoveList() void MapInstanced::RemoveAllObjectsInRemoveList() { - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { i->second->RemoveAllObjectsInRemoveList(); } @@ -81,7 +81,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y) { bool remove_result = false; - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { remove_result = remove_result || i->second->RemoveBones(guid, x, y); } @@ -92,11 +92,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y) void MapInstanced::UnloadAll(bool pForce) { // Unload instanced maps - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->UnloadAll(pForce); // Delete the maps only after everything is unloaded to prevent crashes - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) delete i->second; m_InstancedMaps.clear(); |
