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authorKudlaty <none@none>2009-06-19 00:22:19 +0200
committerKudlaty <none@none>2009-06-19 00:22:19 +0200
commit2ac0089d165a86c54858b11b1b775416ddc555f7 (patch)
treef6e20a20312136b267802e6f887214e23cbc04cb /src/game/MapManager.cpp
parentfd73be2f1e2aa134f3b26277281411de691db04a (diff)
Merge [SD2]
r1056 Added some texts for future use + added one additional waypoint for npc 24358 r1057 Add spell and correct gossip text for npc 24358. Move open door code to instance script r1058 Simplify scripts using manual call ActivateTaxiPathTo(). Added ScriptName for npc 22112, also cleanup code. r1059 Remove redundant call to activateTaxiPathTo(), taxi already implemented for related spell. Some code cleanup r1060 Update scripts with SD2 code style for a few commonly used pointers passed in functions (Player* pPlayer, Creature* pCreature, etc) Remove some useless whitespace - Skip r1061 Trim trailing whitespace in source files. - Skip r1062 Added script to control misc alarm/rooftop bots, summoning guards when hostile players comes in range and trigger AttackStart based on aura. r1063 Fixed missing call to AI constructor for npc 18585. Code cleanup. r1064 Correcting a few wrong gossip icons. Code cleanup. r1065 Fixed two more lost calls to ai constructors. Add one missing scriptname to *full.sql added in rev 982 --HG-- branch : trunk
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