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authormalcrom <none@none>2010-05-18 14:22:51 -0230
committermalcrom <none@none>2010-05-18 14:22:51 -0230
commit2b7d92a40198f51d37f705adc160c356a391d092 (patch)
treef29436ae7a7ea0942270d3e6e80c00bf1702dd5f /src/game/MapManager.cpp
parentd1b9a54951168388cc540e0160193d13186bb29e (diff)
Some more engrish to english logerror updates.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 38b9d6e8080..de3d0ebbaff 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -178,7 +178,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
- sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
return false;
}
}
@@ -217,13 +217,13 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
- sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
return false;
}
- sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
}
else
- sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
+ sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
}
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
@@ -250,7 +250,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// Encounters in progress
if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
}
@@ -262,7 +262,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
{
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
return false;
}