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authormegamage <none@none>2008-12-24 09:58:26 -0600
committermegamage <none@none>2008-12-24 09:58:26 -0600
commit3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (patch)
treeed8ffaba5cf5c5149c413935b76de800198b7903 /src/game/MapManager.cpp
parentc81299e6536e249ca05eebf100f3f350522da7da (diff)
*Update to Mangos 6938. (Only build for VC9)
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 26279cb76ec..47be039d415 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -175,7 +175,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
{
- player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message
+ //Send aborted message
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
return false;
}
@@ -280,7 +281,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
- return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
+ return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
+ // TODO: add check for battleground template
}
void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)